[index]
Anton's Research Ramblings
Maths Textbooks
I asked in a tweet
what everyone's favourite 3d maths textbooks/resources were for learning. Here is a summary
of the responses. I ordered two of these books, and I have Lengyel's earlier book and
a Graphics Codex membership, so I should be able to do a comparative review soon too.
- John Vince, Mathematics for Computer Graphics
- J. Ström, K. Åström, and T. Akenine-Möller, immersivemath.com (online)
- Eric Lengyel, Foundations of Game Engine Development, Volume 1: Mathematics
- Eric Lengyel, Mathematics for 3D Game Programming and Computer Graphics, Third
Edition
- Khan Academy, https://www.khanacademy.org/math/linear-algebra
(online)
- Morgan McGuire, graphicscodex.com (online)