Can you see the cube below this text? If not try FireFox or Chrome! Try this site to tell you if your browser has WebGL support: http://www.doesmybrowsersupportwebgl.com/.
You can do things the hard way by making a "canvas" tag on your page, and manually starting WebGL (I do this), but you'll need a lot of background knowledge on 3d maths and perspective. You can skip all that by using the Three.js API, which lets you work at a much, much higher (more abstracted) level. Three.js will even add the "canvas" tag to your page, so you don't really have to do much at all.
"This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element."
Paste this anywhere inside your html tags (right click and inspect the source of this page to see how I did it).